File
- Defined in \weapons\PlayerProjectiles.txt
Flags
Properties
bouncefactor | 0.5 |
damagetype | Explosive |
gravity | 0.7 |
height | 4 |
obituary | "%o ate %k's grenade." |
radius | 4 |
scale | 0.2 |
seesound | "weapons/grenade/bounce" |
speed | 30 |
wallbouncefactor | 0.25 |
States
Spawn:
GRND ABCDEFGH 2
TNT1 A 0 A_GiveInventory("GrenadeTime", 1)
TNT1 A 0 A_JumpIfInventory("GrenadeTime", 3, "Explode")
loop
Death:
GRND H 16
TNT1 A 0 A_GiveInventory("GrenadeTime", 1)
TNT1 A 0 A_JumpIfInventory("GrenadeTime", 3, "Explode")
loop
Explode:
TNT1 A 0 A_NoBlocking
TNT1 A 0 A_SpawnItem("FragGrenadeExplosion")
Stop
Class Hierarchy
Classes defined in \weapons\PlayerProjectiles.txt
- Plasma_Ball
- BdRocket
- SuperBFGBall
- BFGTrailParticle
- BFGDeathParticle
- SuperBFGExtra
- SuperBFGExtraGiant
- BFGExtraParticle
- GreenShockWave
- BFGFog
- BFGBigFog
- SmallGreenFog
- BFGDeathParticleSpawner
- BFGSuperParticleSpawner
- BFGSuperParticle
- FlakShard
- FlakResidue
- GrenadeTime
- BdGrenade
- FragGrenadeExplosion
- Punching
- KickHasHit
- PSeq1
- PSeq2
- KickAttack
- SuperKickAttack
- MeleeStrike1
- MeleeStrike2
- MeleeStrike1Smash
- MeleeStrikeSuperHook