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SuperBFGBall
: BFGBall
replaces BFGBall
 

File

Flags

Properties

damage255
deathsound"weapons/bfg/explode"
decalBFGLightning
scale0.7

States

Spawn: TNT1 A 0 NoDelay { if (GameType() == 2) //Deathmatch { A_ChangeFlag("THRUSPECIES", 0); A_ChangeFlag("MTHRUSPECIES", 0); } } Fly: TNT1 A 0 A_SpawnItemEx("BFGFOG") BFS1 A 1 Bright A_SpawnItem("GreenFlareMedium") BFS1 A 1 Bright A_SpawnItemEx("BFGTrailParticle", random(-13, 13), random(-13, 13), random(0, 18), random(1, 3), 0, frandom(-1, 1), random(-20, 20)) TNT1 A 0 A_SpawnItemEx("BFGFOG") BFS1 B 1 Bright A_SpawnItem("GreenFlareMedium") BFS1 B 1 Bright A_SpawnItemEx("BFGTrailParticle", random(-13, 13), random(-13, 13), random(0, 18), random(1, 3), 0, frandom(-1, 1), random(-20, 20)) loop Death: TNT1 A 0 A_SpawnItem("GreenShockWave") TNT1 A 0 A_SpawnItemEx("BFGDeathParticleSpawner") TNT1 A 0 A_SpawnItemEx("BFGSuperParticleSpawner") TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BFGBIGFOG", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("BFGSuperParticle", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -360)) BFGB AABBCCDDEE 1 Bright A_SpawnItem("GreenFlare") TNT1 A 0 A_Explode(80, 300, 0) BFGB F 1 Bright A_BFGSpray("SuperBFGExtra", 60, 20) TNT1 A 0 A_SpawnItem("SuperBFGExtraGiant") BFGB GGHHIIJJKK 1 Bright A_SpawnItem("GreenFlare") stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt