File
- Defined in \weapons\PlayerProjectiles.txt
Flags
Properties
damage | (random(10, 15)) |
damagetype | Kick |
height | 6 |
radius | 10 |
speed | 30 |
States
Spawn:
TNT1 A 1
stop
Death:
TNT1 A 10 A_PlaySound("weapons/melee/heavy")
stop
Class Hierarchy
Classes defined in \weapons\PlayerProjectiles.txt
- Plasma_Ball
- BdRocket
- SuperBFGBall
- BFGTrailParticle
- BFGDeathParticle
- SuperBFGExtra
- SuperBFGExtraGiant
- BFGExtraParticle
- GreenShockWave
- BFGFog
- BFGBigFog
- SmallGreenFog
- BFGDeathParticleSpawner
- BFGSuperParticleSpawner
- BFGSuperParticle
- FlakShard
- FlakResidue
- GrenadeTime
- BdGrenade
- FragGrenadeExplosion
- Punching
- KickHasHit
- PSeq1
- PSeq2
- KickAttack
- SuperKickAttack
- MeleeStrike1
- MeleeStrike2
- MeleeStrike1Smash
- MeleeStrikeSuperHook