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FragGrenadeExplosion
 

File

Flags

Properties

damagetypeExplosive

States

Spawn: TNT1 A 0 NoDelay { A_NoBlocking; A_Explode(200, 400, 0); A_Explode(200, 200, 0); A_SpawnItem("BigRicochet", 0, -15); A_SpawnItemEx("DetectFloorCrater", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION); A_SpawnItemEx("DetectCeilCrater", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION); A_SpawnItemEx("ExplosionFlare", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION); A_SpawnItemEx("BarrelExplosionDamage", 0, 0, 30, 0, 0, 0, 0, SXF_NOCHECKPOSITION); A_SpawnItemEx("BarrelKaboom", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION); } TNT1 AAAAAAA 0 A_SpawnProjectile("ExplosionFlames", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, 360)) TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("ExplosionParticleHeavy", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -180)) TNT1 AAAAAA 0 A_SpawnProjectile("ExplosionParticleHeavy", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(0, -180)) TNT1 A 0 A_Quake(2, 24, 0, 960) TNT1 A 0 A_PlaySound("explosions/explode", CHAN_AUTO) TNT1 A 0 A_PlaySound("explosions/far", CHAN_AUTO) TNT1 A 0 A_AlertMonsters TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnProjectile("ShrapnelParticle", 0, 0, random(0, 360), CMF_AIMDIRECTION, random(-5, -90)) TNT1 A 0 A_PlaySound("explosions/far", CHAN_ITEM) TNT1 A 0 A_SpawnItem("SmokeColumn") TNT1 AAAAAAAAAAAAAAA 8 A_SpawnProjectile("ExplosionSmoke", 1, 0, random(0, 360), CMF_AIMDIRECTION, random(-50, -130)) stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt