File
- Defined in \weapons\PlayerProjectiles.txt
Flags
Properties
alpha | 0.9 |
bouncefactor | 0.2 |
bouncesound | "weapons/shelldrop" |
bouncetype | Grenade |
height | 2 |
radius | 2 |
scale | 0.4 |
speed | 45 |
wallbouncefactor | 0.2 |
States
Spawn:
TNT1 A 0 NoDelay A_Jump(256, "Type1", "Type2", "Type3", "Type4")
Type1:
FKSD I 60
stop
Type2:
FKSD J 62
stop
Type3:
FKSD K 55
stop
Type4:
FKSD L 57
stop
Death:
XDeath:
stop
Class Hierarchy
Classes defined in \weapons\PlayerProjectiles.txt
- Plasma_Ball
- BdRocket
- SuperBFGBall
- BFGTrailParticle
- BFGDeathParticle
- SuperBFGExtra
- SuperBFGExtraGiant
- BFGExtraParticle
- GreenShockWave
- BFGFog
- BFGBigFog
- SmallGreenFog
- BFGDeathParticleSpawner
- BFGSuperParticleSpawner
- BFGSuperParticle
- FlakShard
- FlakResidue
- GrenadeTime
- BdGrenade
- FragGrenadeExplosion
- Punching
- KickHasHit
- PSeq1
- PSeq2
- KickAttack
- SuperKickAttack
- MeleeStrike1
- MeleeStrike2
- MeleeStrike1Smash
- MeleeStrikeSuperHook