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FlakResidue
 

File

Flags

Properties

alpha0.9
bouncefactor0.2
bouncesound"weapons/shelldrop"
bouncetypeGrenade
height2
radius2
scale0.4
speed45
wallbouncefactor0.2

States

Spawn: TNT1 A 0 NoDelay A_Jump(256, "Type1", "Type2", "Type3", "Type4") Type1: FKSD I 60 stop Type2: FKSD J 62 stop Type3: FKSD K 55 stop Type4: FKSD L 57 stop Death: XDeath: stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt