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BFGDeathParticleSpawner
 

File

Flags

States

Spawn: TNT1 AAAAAAAAAAAAAAAAAAAA 0 NoDelay A_SpawnItemEx("BFGDeathParticle", 0, 0, 0, frandom(2, 4.5), 0, frandom(-4, 4), random(0, 360)) stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt