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KickAttack
: FastProjectile
 

File

Flags

Properties

damage(random(38, 42))
damagetypeKick
height6
radius10
speed30

States

Spawn: TNT1 A 2 stop Death: TNT1 A 0 A_PlaySound("weapons/melee/heavy", CHAN_ITEM) TNT1 A 0 A_GiveToTarget("KickHasHit", 1) TNT1 A 10 A_Quake(2, 6, 0, 320) stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt