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BFGSuperParticleSpawner
 

File

Flags

States

Spawn: TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 NoDelay A_SpawnItemEx("BFGSuperParticle", 0, 0, 0, frandom(1, 3.5), 0, frandom(-2, 2), random(0, 360)) stop

Class Hierarchy

Classes defined in \weapons\PlayerProjectiles.txt