File
- Defined in \effects\PARTICLES.txt
Flags
Properties
bouncefactor | 0.5 |
gravity | 0.5 |
height | 8 |
mass | 1 |
radius | 8 |
scale | 1.5 |
seesound | "" |
speed | 8 |
States
Spawn:
TNT1 A 0
WOOD ABCD 2
loop
Death:
TNT1 A 0
WOOD B 300
WOOD BBBBB 1 A_FadeOut(0.2)
Stop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2