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BarrelParticle
 

File

Flags

Properties

bouncefactor0.6
gravity0.5
height8
mass1
radius8
scale0.6
speed7

States

Spawn: TNT1 A 0 A_JumpIf(waterlevel > 1, "Death") BPRT ABCDEFGH 4 Loop Death: BPRT GGGGGGGGGGGGG 20 Stop

Class Hierarchy

Classes defined in \effects\PARTICLES.txt