File
- Defined in \effects\PARTICLES.txt
Flags
States
Spawn:
TNT1 A 0
TNT1 AAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180))
TNT1 AAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 180), 2, random (0, 180))
TNT1 A 1
Stop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2