<
 
ExplosionParticleSpawner
 

File

Flags

States

Spawn: TNT1 A 0 TNT1 AAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 360), 2, random (0, 180)) TNT1 AAAAA 0 A_CustomMissile ("ExplosionParticleHeavy", 0, 0, random (0, 180), 2, random (0, 180)) TNT1 A 1 Stop

Class Hierarchy

Classes defined in \effects\PARTICLES.txt