<
 
GlassPart
 

File

Flags

Properties

alpha0.4
bouncefactor0.2
gravity0.5
height8
mass1
radius8
renderstyletranslucent
scale0.2
seesound""
speed6
translation"0:255=4:4"

States

Spawn: TNT1 A 0 TNT1 A 0 Thing_ChangeTID(0,390) BPRT ABCDEFGH 2 loop Death: TNT1 A 0 TNT1 A 0 A_jump(255,"death1","death2","death3","death4","death5","death6") Death1: BPRT A 1 A_Fadeout(0.001) loop Death2: BPRT C 1 A_Fadeout(0.001) loop Death3: BPRT E 1 A_Fadeout(0.001) loop Death4: BPRT G 1 A_Fadeout(0.001) loop Death5: BPRT B 1 A_Fadeout(0.001) loop Death6: BPRT D 1 A_Fadeout(0.001) loop

Class Hierarchy

Classes defined in \effects\PARTICLES.txt