File
- Defined in \effects\PARTICLES.txt
Flags
Properties
alpha | 0.4 |
bouncefactor | 0.2 |
gravity | 0.5 |
height | 8 |
mass | 1 |
radius | 8 |
renderstyle | translucent |
scale | 0.2 |
seesound | "" |
speed | 6 |
translation | "0:255=4:4" |
States
Spawn:
TNT1 A 0
TNT1 A 0 Thing_ChangeTID(0,390)
BPRT ABCDEFGH 2
loop
Death:
TNT1 A 0
TNT1 A 0 A_jump(255,"death1","death2","death3","death4","death5","death6")
Death1:
BPRT A 1 A_Fadeout(0.001)
loop
Death2:
BPRT C 1 A_Fadeout(0.001)
loop
Death3:
BPRT E 1 A_Fadeout(0.001)
loop
Death4:
BPRT G 1 A_Fadeout(0.001)
loop
Death5:
BPRT B 1 A_Fadeout(0.001)
loop
Death6:
BPRT D 1 A_Fadeout(0.001)
loop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2