File
- Defined in \effects\PARTICLES.txt
Flags
Properties
| bouncefactor | 0.2 |
| gravity | 0.8 |
| height | 0 |
| mass | 0 |
| radius | 0 |
| renderstyle | Add |
| scale | 0.035 |
| speed | 12 |
States
Spawn:
Death:
SPKG A 2 Bright A_FadeOut(0.02)
Loop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2