File
- Defined in \effects\PARTICLES.txt
Flags
- +BLOODLESSIMPACT
- -BLOODSPLATTER
- +CLIENTSIDEONLY
- +DONTSPLASH
- +DOOMBOUNCE
- +FORCEXYBILLBOARD
- +GHOST
- +MISSILE
- +NOBLOCKMAP
- +NOTELEPORT
- +THRUACTORS
- +THRUGHOST
Properties
alpha | 1.0 |
bouncefactor | 0.5 |
damage | 0 |
game | Doom |
gravity | 0.8 |
height | 1 |
radius | 1 |
renderstyle | Add |
scale | 0.05 |
speed | 10 |
States
Spawn:
SPKO AAA 1 BRIGHT
SPKO AAAAAAA 1 Bright A_FadeOut(0.20)
stop
Death:
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2