File
- Defined in \effects\PARTICLES.txt
Flags
Properties
alpha | 0.3 |
bouncefactor | 0.01 |
gravity | 0.4 |
height | 1 |
radius | 1 |
renderstyle | Translucent |
scale | 1.0 |
speed | 2 |
States
Spawn:
DIRP C 40
DIRP CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 1 A_FadeOut(0.01)
Stop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2