File
- Defined in \effects\PARTICLES.txt
Flags
Properties
bouncefactor | 0.2 |
gravity | 0.7 |
height | 1 |
radius | 1 |
scale | 0.16 |
speed | 6 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_GiveInventory ("Timer", random(1,4))
See:
TNT1 A 0 A_JumpIfInventory("Timer",4,"See4")
TNT1 A 0 A_JumpIfInventory("Timer",3,"See3")
TNT1 A 0 A_JumpIfInventory("Timer",2,"See2")
See1:
DUST A 1
loop
See2:
DUST B 1
loop
See3:
DUST C 1
loop
See4:
DUST D 1
loop
Death:
TNT1 A 0 A_ChangeFlag ("missile",0)
TNT1 A 0 A_ChangeFlag ("doombounce",0)
TNT1 A 0 A_JumpIfInventory("Timer",4,"Death4")
TNT1 A 0 A_JumpIfInventory("Timer",3,"Death3")
TNT1 A 0 A_JumpIfInventory("Timer",2,"Death2")
Death1:
DUST A 100
Stop
Death2:
DUST B 100
Stop
Death3:
DUST C 100
Stop
Death4:
DUST D 100
Stop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2