File
- Defined in \effects\PARTICLES.txt
Flags
- +BLOODLESSIMPACT
- +BLOODSPLATTER
- +CLIENTSIDEONLY
- +DONTSPLASH
- +FORCEXYBILLBOARD
- +GHOST
- +MISSILE
- +NOBLOCKMAP
- +NOTELEPORT
- -RIPPER
Properties
alpha | 0.9 |
damage | 0 |
game | Doom |
gravity | 0.6 |
height | 1 |
radius | 8 |
renderstyle | Add |
scale | 0.1 |
speed | 20 |
States
Spawn:
TNT1 A 2
SPRK SSS 1 Bright A_FadeOut(0.02)
TNT1 A 0 A_ChangeFlag("BLOODSPLATTER", 0)
SPRK SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS 1 Bright A_FadeOut(0.03)
stop
Death:
Stop
Class Hierarchy
Classes defined in \effects\PARTICLES.txt
- ExplosionParticleHeavy
- ExplosionParticleVeryFast
- ShrapnelParticle
- ShotgunParticles
- ExplosionParticleSpawner
- PlasmaParticleSpawner
- BluePlasmaParticle
- BluePlasmaFire
- BluePlasmaFireMove
- BluePlasmaFireMove2
- PlasmaParticle
- BarrelParticle
- GlassPart
- WoodParticle
- WoodParticleSmall
- WoodParticleBig
- WoodParticleTIny
- SparkX
- MudDust
- BrownCloud
- BrownCloudSmall
- WallChunk
- DirtChunk1
- DirtChunk2