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ShotgunParticles
 

File

Flags

Properties

alpha0.9
damage0
gameDoom
gravity0.6
height1
radius8
renderstyleAdd
scale0.1
speed20

States

Spawn: TNT1 A 2 SPRK SSS 1 Bright A_FadeOut(0.02) TNT1 A 0 A_ChangeFlag("BLOODSPLATTER", 0) SPRK SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS 1 Bright A_FadeOut(0.03) stop Death: Stop

Class Hierarchy

Classes defined in \effects\PARTICLES.txt