File
- Defined in \effects\FIRE.txt
Flags
Properties
alpha | 0.9 |
damage | 0 |
height | 0 |
radius | 0 |
renderstyle | Add |
scale | 1.1 |
xscale | 1.5 |
yscale | 0.6 |
States
Spawn:
CFCF ABC 1 BRIGHT
CFCF D 1
CFCF EFG 1 BRIGHT
CFCF H 1
CFCF IJK 1 BRIGHT
CFCF L 1
TNT1 A 0 A_Jump(24, "StopBurning")
Loop
StopBurning:
CFCF NOP 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 5)
Stop
Class Hierarchy
Classes defined in \effects\FIRE.txt
- FlameTrails
- GreenFlameTrails
- GreenFlameTrailsTeleport
- SmallFlameTrails
- SmallGreenFlameTrails
- FireBallExplosion
- ExplosionFlames
- SmallExplosionFlames
- MediumExplosionFlames
- FlameBall
- FlameBallBarrel
- FlameBallBlue
- FlameBallGreen
- FlameBallRed
- TorchFlameTrails
- TorchFlameTrailsGreen
- RealFlameTrailsBlue
- RealFlameTrailsSmallLong
- CoolandNewFlameTrails
- CoolandNewFlameTrailsLong
- FireballExplosionFlamesSmall
- RevenantProjectileTrails
- MinimalFlameTrails
- SmallFireSpawner
- SmallFire
- FlamethrowerFireParticles
- SmallFireTrail
- FlamethrowerMissile
- TinyBurningPiece
- TinyBurningPiece2
- TinyBurningPiece3
- PentagramParticleSpawner
- PentagramParticleSpawnerGreen
- PentagramParticle
- PentagramParticleGreen