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FlamethrowerMissile
 

File

Flags

Properties

alpha1.0
damage1
damagetypeFire
gameDoom
gravity0
height2
radius2
renderstyleAdd
scale0.5
speed25

States

Spawn: TNT1 A 0 FIR3 A 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 10)) FIR3 B 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 20)) TNT1 A 0 A_Explode(3, 100, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 30)) FIR3 D 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 40)) FIR3 E 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 50)) FIR3 F 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_Explode(3, 100, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (-10, 60)) FIR3 G 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (-50, 70)) FIR3 H 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (-60, 80)) FIR3 I 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0) TNT1 A 0 A_Explode(3, 100, 0) TNT1 A 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, 0, 2, random (10, 20)) FIR3 JKL 1 BRIGHT A_SpawnItem("RedFlare", 0, 0) TNT1 A 0 A_Explode(3, 150, 0) TNT1 A 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, random (0, 360), 2, random (10, 90)) Stop Death: TNT1 A 0 A_Explode(35, 150, 0) TNT1 A 0 A_Explode(3, 50) TNT1 A 0 A_SpawnItemEx("TinyBurningPiece2", random (-25, 25), random (-15, 15)) TNT1 A 0 A_SpawnItemEx("TinyBurningPiece", random (-15, 15), random (-15, 15)) TNT1 AA 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, random (0, 360), 2, random (10, 90)) Stop

Class Hierarchy

Classes defined in \effects\FIRE.txt