File
- Defined in \effects\FIRE.txt
Flags
- +BLOODLESSIMPACT
- -BLOODSPLATTER
- +DONTSPLASH
- +FORCEXYBILLBOARD
- +MISSILE
- +NOBLOCKMAP
- +NOBLOOD
- +NOBLOODDECALS
- +NOTELEPORT
- -RIPPER
Properties
alpha | 1.0 |
damage | 1 |
damagetype | Fire |
game | Doom |
gravity | 0 |
height | 2 |
radius | 2 |
renderstyle | Add |
scale | 0.5 |
speed | 25 |
States
Spawn:
TNT1 A 0
FIR3 A 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 10))
FIR3 B 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 20))
TNT1 A 0 A_Explode(3, 100, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 30))
FIR3 D 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 40))
FIR3 E 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (0, 50))
FIR3 F 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_Explode(3, 100, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (-10, 60))
FIR3 G 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (-50, 70))
FIR3 H 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_CustomMissile ("SmallFireTrail", 6, 0, 0, 2, random (-60, 80))
FIR3 I 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 0)
TNT1 A 0 A_Explode(3, 100, 0)
TNT1 A 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, 0, 2, random (10, 20))
FIR3 JKL 1 BRIGHT A_SpawnItem("RedFlare", 0, 0)
TNT1 A 0 A_Explode(3, 150, 0)
TNT1 A 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, random (0, 360), 2, random (10, 90))
Stop
Death:
TNT1 A 0 A_Explode(35, 150, 0)
TNT1 A 0 A_Explode(3, 50)
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece2", random (-25, 25), random (-15, 15))
TNT1 A 0 A_SpawnItemEx("TinyBurningPiece", random (-15, 15), random (-15, 15))
TNT1 AA 0 A_CustomMissile ("FlamethrowerFireParticles", 6, 0, random (0, 360), 2, random (10, 90))
Stop
Class Hierarchy
Classes defined in \effects\FIRE.txt
- FlameTrails
- GreenFlameTrails
- GreenFlameTrailsTeleport
- SmallFlameTrails
- SmallGreenFlameTrails
- FireBallExplosion
- ExplosionFlames
- SmallExplosionFlames
- MediumExplosionFlames
- FlameBall
- FlameBallBarrel
- FlameBallBlue
- FlameBallGreen
- FlameBallRed
- TorchFlameTrails
- TorchFlameTrailsGreen
- RealFlameTrailsBlue
- RealFlameTrailsSmallLong
- CoolandNewFlameTrails
- CoolandNewFlameTrailsLong
- FireballExplosionFlamesSmall
- RevenantProjectileTrails
- MinimalFlameTrails
- SmallFireSpawner
- SmallFire
- FlamethrowerFireParticles
- SmallFireTrail
- FlamethrowerMissile
- TinyBurningPiece
- TinyBurningPiece2
- TinyBurningPiece3
- PentagramParticleSpawner
- PentagramParticleSpawnerGreen
- PentagramParticle
- PentagramParticleGreen