File
- Defined in \effects\FIRE.txt
Flags
Properties
alpha | 1.0 |
damage | 0 |
damagetype | Flames |
game | Doom |
gravity | 0 |
height | 1 |
radius | 1 |
renderstyle | Add |
scale | 1.5 |
speed | 2 |
States
Spawn:
TNT1 A 0
FIR3 ABCD 2 BRIGHT A_SpawnItem("RedFlare", 0, 10)
TNT1 A 0 A_CustomMissile ("BlackSmoke", 40, 0, random (0, 360), 2, random (40, 160))
FIR3 EFGHIJKLMNOP 2 BRIGHT A_SpawnItem("RedFlare", 0, 10)
Stop
Class Hierarchy
Classes defined in \effects\FIRE.txt
- FlameTrails
- GreenFlameTrails
- GreenFlameTrailsTeleport
- SmallFlameTrails
- SmallGreenFlameTrails
- FireBallExplosion
- ExplosionFlames
- SmallExplosionFlames
- MediumExplosionFlames
- FlameBall
- FlameBallBarrel
- FlameBallBlue
- FlameBallGreen
- FlameBallRed
- TorchFlameTrails
- TorchFlameTrailsGreen
- RealFlameTrailsBlue
- RealFlameTrailsSmallLong
- CoolandNewFlameTrails
- CoolandNewFlameTrailsLong
- FireballExplosionFlamesSmall
- RevenantProjectileTrails
- MinimalFlameTrails
- SmallFireSpawner
- SmallFire
- FlamethrowerFireParticles
- SmallFireTrail
- FlamethrowerMissile
- TinyBurningPiece
- TinyBurningPiece2
- TinyBurningPiece3
- PentagramParticleSpawner
- PentagramParticleSpawnerGreen
- PentagramParticle
- PentagramParticleGreen