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FlamethrowerFireParticles
 

File

Flags

Properties

alpha1.0
damage0
damagetypeFlames
gameDoom
gravity0
height1
radius1
renderstyleAdd
scale1.5
speed2

States

Spawn: TNT1 A 0 FIR3 ABCD 2 BRIGHT A_SpawnItem("RedFlare", 0, 10) TNT1 A 0 A_CustomMissile ("BlackSmoke", 40, 0, random (0, 360), 2, random (40, 160)) FIR3 EFGHIJKLMNOP 2 BRIGHT A_SpawnItem("RedFlare", 0, 10) Stop

Class Hierarchy

Classes defined in \effects\FIRE.txt