<
 
MediumExplosionFlames
 

File

Flags

Properties

alpha1
damage0
damagetypeFlames
gameDoom
gravity0
height1
radius1
renderstyleAdd
scale1.3
speed4

States

Spawn: EXPL AA 2 BRIGHT A_SpawnItem("RedFlare",0,0) TNT1 A 0 A_CustomMissile ("ExplosionSmoke", 0, 0, random (0, 360), 2, random (0, 360)) EXPL BCDF 1 BRIGHT EXPL GHII 1 BRIGHT Stop

Class Hierarchy

Classes defined in \effects\FIRE.txt