File
- Defined in \effects\FIRE.txt
Flags
Properties
| alpha | 1 |
| damage | 0 |
| damagetype | Flames |
| game | Doom |
| gravity | 0 |
| height | 1 |
| radius | 1 |
| renderstyle | Add |
| scale | 1.3 |
| speed | 4 |
States
Spawn:
EXPL AA 2 BRIGHT A_SpawnItem("RedFlare",0,0)
TNT1 A 0 A_CustomMissile ("ExplosionSmoke", 0, 0, random (0, 360), 2, random (0, 360))
EXPL BCDF 1 BRIGHT
EXPL GHII 1 BRIGHT
Stop
Class Hierarchy
Classes defined in \effects\FIRE.txt
- FlameTrails
- GreenFlameTrails
- GreenFlameTrailsTeleport
- SmallFlameTrails
- SmallGreenFlameTrails
- FireBallExplosion
- ExplosionFlames
- SmallExplosionFlames
- MediumExplosionFlames
- FlameBall
- FlameBallBarrel
- FlameBallBlue
- FlameBallGreen
- FlameBallRed
- TorchFlameTrails
- TorchFlameTrailsGreen
- RealFlameTrailsBlue
- RealFlameTrailsSmallLong
- CoolandNewFlameTrails
- CoolandNewFlameTrailsLong
- FireballExplosionFlamesSmall
- RevenantProjectileTrails
- MinimalFlameTrails
- SmallFireSpawner
- SmallFire
- FlamethrowerFireParticles
- SmallFireTrail
- FlamethrowerMissile
- TinyBurningPiece
- TinyBurningPiece2
- TinyBurningPiece3
- PentagramParticleSpawner
- PentagramParticleSpawnerGreen
- PentagramParticle
- PentagramParticleGreen