File
- Defined in \effects\FIRE.txt
Flags
- -BLOODSPLATTER
- +CLIENTSIDEONLY
- +DONTSPLASH
- +FORCEXYBILLBOARD
- +NOBLOCKMAP
- +NOCLIP
- +NOINTERACTION
- +NOTELEPORT
- -RANDOMIZE
Properties
alpha | 1 |
game | Doom |
gravity | 1 |
height | 1 |
radius | 40 |
renderstyle | Add |
States
Spawn:
TNT1 A 0
TNT1 A 1 A_PlaySound("world/teleport")
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 {
A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 1);
A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 1);
A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 2);
A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 3);
A_SpawnItemEx("GreenFlameTrailsTeleport", random(-24, 24), random(-24, 24), random(0, 60), 0, 0, 0);
}
Stop
Class Hierarchy
Classes defined in \effects\FIRE.txt
- FlameTrails
- GreenFlameTrails
- GreenFlameTrailsTeleport
- SmallFlameTrails
- SmallGreenFlameTrails
- FireBallExplosion
- ExplosionFlames
- SmallExplosionFlames
- MediumExplosionFlames
- FlameBall
- FlameBallBarrel
- FlameBallBlue
- FlameBallGreen
- FlameBallRed
- TorchFlameTrails
- TorchFlameTrailsGreen
- RealFlameTrailsBlue
- RealFlameTrailsSmallLong
- CoolandNewFlameTrails
- CoolandNewFlameTrailsLong
- FireballExplosionFlamesSmall
- RevenantProjectileTrails
- MinimalFlameTrails
- SmallFireSpawner
- SmallFire
- FlamethrowerFireParticles
- SmallFireTrail
- FlamethrowerMissile
- TinyBurningPiece
- TinyBurningPiece2
- TinyBurningPiece3
- PentagramParticleSpawner
- PentagramParticleSpawnerGreen
- PentagramParticle
- PentagramParticleGreen