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PentagramParticleSpawnerGreen
replaces TeleportFog
 

File

Flags

Properties

alpha1
gameDoom
gravity1
height1
radius40
renderstyleAdd

States

Spawn: TNT1 A 0 TNT1 A 1 A_PlaySound("world/teleport") TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 1 { A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 1); A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 1); A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 2); A_SpawnItemEx("PentagramParticleGreen", random(0 - radius, radius), random(0 - radius, radius), 0, 0, 0, 3); A_SpawnItemEx("GreenFlameTrailsTeleport", random(-24, 24), random(-24, 24), random(0, 60), 0, 0, 0); } Stop

Class Hierarchy

Classes defined in \effects\FIRE.txt