File
- Defined in \effects\FIRE.txt
Flags
Properties
alpha | 0.9 |
damage | 0 |
height | 0 |
radius | 0 |
renderstyle | Translucent |
scale | 0.6 |
xscale | 1.5 |
yscale | 0.6 |
States
Spawn:
FLME A 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (70, 110))
FLME BCD 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15)
FLME E 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (70, 110))
FLME FGH 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15)
FLME I 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (60, 130))
FLME JKL 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15)
FLME M 1 BRIGHT A_CustomMissile ("MinimalFlameTrails", 24, 0, random (0, 360), 2, random (60, 130))
FLME N 1 BRIGHT A_SpawnItem("RedFlareSmall", 0, 15)
TNT1 A 0 A_SetUserVar("user_loop_index", user_loop_index+1)
TNT1 A 0 A_JumpIf(user_loop_index < 14, "Spawn")
TNT1 AAAAA 3 BRIGHT A_CustomMissile ("MinimalFlameTrails", 2, 0, random (0, 360), 2, random (60, 130))
TNT1 AAA 8 BRIGHT A_CustomMissile ("MinimalFlameTrails", 2, 0, random (0, 360), 2, random (60, 130))
Stop
Class Hierarchy
Classes defined in \effects\FIRE.txt
- FlameTrails
- GreenFlameTrails
- GreenFlameTrailsTeleport
- SmallFlameTrails
- SmallGreenFlameTrails
- FireBallExplosion
- ExplosionFlames
- SmallExplosionFlames
- MediumExplosionFlames
- FlameBall
- FlameBallBarrel
- FlameBallBlue
- FlameBallGreen
- FlameBallRed
- TorchFlameTrails
- TorchFlameTrailsGreen
- RealFlameTrailsBlue
- RealFlameTrailsSmallLong
- CoolandNewFlameTrails
- CoolandNewFlameTrailsLong
- FireballExplosionFlamesSmall
- RevenantProjectileTrails
- MinimalFlameTrails
- SmallFireSpawner
- SmallFire
- FlamethrowerFireParticles
- SmallFireTrail
- FlamethrowerMissile
- TinyBurningPiece
- TinyBurningPiece2
- TinyBurningPiece3
- PentagramParticleSpawner
- PentagramParticleSpawnerGreen
- PentagramParticle
- PentagramParticleGreen