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ExplosionFlames
 

File

Flags

Properties

alpha1
damage0
damagetypeFlames
gameDoom
gravity0
height1
radius1
renderstyleAdd
scale2.2
speed2

States

Spawn: EXPL AA 3 BRIGHT A_SpawnItem("RedFlare",0,0) TNT1 AAA 0 A_CustomMissile ("ExplosionSmoke", 0, 0, random (0, 360), 2, random (0, 360)) EXPL GHII 3 BRIGHT Stop

Class Hierarchy

Classes defined in \effects\FIRE.txt