File
- Defined in \effects\FIRE.txt
Flags
Properties
scale | 0.06 |
States
Spawn:
TNT1 A 0 A_Jump(128, "SkipScaling")
TNT1 A 0 A_SetScale(0.2)
SkipScaling:
TNT1 A 0 A_SetUserVar("user_rotationspeed", random(1, 5))
TNT1 A 0 A_SetUserVar("user_rotationspeed", user_rotationspeed * ((random(0,1)*2)-1)) //Randomly -1 or 1!
TNT1 A 0 A_Jump(256, "SpawnLoop")
Boost:
TNT1 A 0 ThrustThingZ(0, 1, 0, 1)
TNT1 A 0 A_Jump(256, "SpawnLoop") //Needed for subclass
SpawnLoop:
TNT1 A 0 A_SetRoll(roll + user_rotationspeed)
PNTG C random(1,2) BRIGHT A_FadeOut(0.03)
PNTG C random(2,3) BRIGHT A_FadeOut(0.03)
TNT1 A 0 A_Jump(256, "SpawnLoop", "SpawnLoop", "Boost")
Class Hierarchy
Classes defined in \effects\FIRE.txt
- FlameTrails
- GreenFlameTrails
- GreenFlameTrailsTeleport
- SmallFlameTrails
- SmallGreenFlameTrails
- FireBallExplosion
- ExplosionFlames
- SmallExplosionFlames
- MediumExplosionFlames
- FlameBall
- FlameBallBarrel
- FlameBallBlue
- FlameBallGreen
- FlameBallRed
- TorchFlameTrails
- TorchFlameTrailsGreen
- RealFlameTrailsBlue
- RealFlameTrailsSmallLong
- CoolandNewFlameTrails
- CoolandNewFlameTrailsLong
- FireballExplosionFlamesSmall
- RevenantProjectileTrails
- MinimalFlameTrails
- SmallFireSpawner
- SmallFire
- FlamethrowerFireParticles
- SmallFireTrail
- FlamethrowerMissile
- TinyBurningPiece
- TinyBurningPiece2
- TinyBurningPiece3
- PentagramParticleSpawner
- PentagramParticleSpawnerGreen
- PentagramParticle
- PentagramParticleGreen