File
- Defined in \Objects\BD_DEAD.txt
Flags
- +ALWAYSTELEFRAG
- +DROPOFF
- +DROPPED
- +EXPLODEONWATER
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- +NOBLOCKMAP
- -NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | 1.0 |
bloodtype | BloodSpatter |
bouncefactor | 0.3 |
bouncesound | "gibs/meatland" |
bouncetype | Doom |
damage | 0 |
deathsound | "gibs/meatland" |
gravity | 0.6 |
health | 99999 |
height | 4 |
mass | 1 |
radius | 8 |
renderstyle | Translucent |
seesound | "gibs/rip" |
translation | "0:255=0:255" |
States
spawn:
TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley)
PL4P ABCDEFGH 2 A_SpawnItemEx("BloodDrop",random(-1,1),random(-1,1),random(-1,1), random(1,3),0,random(0,1),random(-165,195),0,80)
goto spawn+1
Death:
TNT1 A 0 A_ChangeFlag("SHOOTABLE",1)
TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0)
TNT1 A 0 A_jump(256,1,2)
PL4P A 1
wait
PL4P E 1
wait
Class Hierarchy
Classes defined in \Objects\BD_DEAD.txt
- BD_SmallBloodpool
- BloodSpill
- BD_HeadOnAStick
- HeadFromPole
- BD_HeadsOnAStick
- BD_HangBNoBrain
- BodyNoBrain
- BD_HangNoGuts
- BodyNoGuts
- BD_HangTLookingDown
- TorsoLookingDown
- BD_HangTSkull
- TorsoSkull
- BD_HangTLookingUp
- TorsoLookingUp
- BD_HangTNoBrain
- TorsoNoBrain
- BD_BloodyTwitch
- BD_Meat3
- BD_Meat4
- BD_Meat5
- BD_DeadStick
- BD_LiveStick
- BD_NonsolidTwitch
- BD_NonsolidMeat3
- BD_NonsolidMeat4
- BD_NonsolidMeat5