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HeadFromPole
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/meatland"
bouncetypeDoom
damage0
deathsound"gibs/meatland"
gravity0.6
health99999
height4
mass1
radius8
renderstyleTranslucent
seesound"gibs/rip"
translation"0:255=0:255"

States

spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley) PL4P ABCDEFGH 2 A_SpawnItemEx("BloodDrop",random(-1,1),random(-1,1),random(-1,1), random(1,3),0,random(0,1),random(-165,195),0,80) goto spawn+1 Death: TNT1 A 0 A_ChangeFlag("SHOOTABLE",1) TNT1 A 0 A_ChangeFlag("NOBLOCKMAP",0) TNT1 A 0 A_jump(256,1,2) PL4P A 1 wait PL4P E 1 wait

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt