File
- Defined in \Objects\BD_DEAD.txt
Flags
- +DONTSPLASH
- +DROPOFF
- +FIXMAPTHINGPOS
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +FORCEYBILLBOARD
- +GHOST
- +LOOKALLAROUND
- +MISSILE
- +NOGRAVITY
- +NOTAUTOAIMED
- +NOTELEPORT
- +PUFFGETSOWNER
- +THRUACTORS
Properties
+noblockmap | +MOVEWITHSECTOR |
alpha | .75 |
damage | 0 |
deathsound | "" |
decal | BloodSplat |
gravity | .1 |
height | 1 |
mass | 1 |
radius | 1 |
renderstyle | Translucent |
scale | 0.2 |
seesound | "" |
stencilcolor | "BB 00 00" |
translation | "0:255=0:255" |
States
spawn:
TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_blood")==0,"Null")
TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley)
BLOD XYZ 3
TNT1 A 0 A_ChangeFlag(NOGRAVITY,0)
TNT1 A 0 A_SetGravity(0.7)
BLOD ZZZZ 5 A_JumpIf(waterlevel > 0,"Null")
stop
Class Hierarchy
Classes defined in \Objects\BD_DEAD.txt
- BD_SmallBloodpool
- BloodSpill
- BD_HeadOnAStick
- HeadFromPole
- BD_HeadsOnAStick
- BD_HangBNoBrain
- BodyNoBrain
- BD_HangNoGuts
- BodyNoGuts
- BD_HangTLookingDown
- TorsoLookingDown
- BD_HangTSkull
- TorsoSkull
- BD_HangTLookingUp
- TorsoLookingUp
- BD_HangTNoBrain
- TorsoNoBrain
- BD_BloodyTwitch
- BD_Meat3
- BD_Meat4
- BD_Meat5
- BD_DeadStick
- BD_LiveStick
- BD_NonsolidTwitch
- BD_NonsolidMeat3
- BD_NonsolidMeat4
- BD_NonsolidMeat5