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BloodSpill
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha.75
damage0
deathsound""
decalBloodSplat
gravity.1
height1
mass1
radius1
renderstyleTranslucent
scale0.2
seesound""
stencilcolor"BB 00 00"
translation"0:255=0:255"

States

spawn: TNT1 A 0 NoDelay A_JumpIf(GetCVAR("bdoom_blood")==0,"Null") TNT1 A 0 A_SetScale(scalex*randompick(-1,1),scaley) BLOD XYZ 3 TNT1 A 0 A_ChangeFlag(NOGRAVITY,0) TNT1 A 0 A_SetGravity(0.7) BLOD ZZZZ 5 A_JumpIf(waterlevel > 0,"Null") stop

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt