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BD_Meat3
: Meat3
replaces Meat3
 

File

Flags

States

Spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3) TNT1 A 0 A_CheckSight(2) TNT1 A 0 A_Look GOR3 A 10 goto spawn+1 See: TNT1 A 0 A_FaceTarget GOR3 A 10 A_SpawnitemEx("BloodSpill",6,random(13,15),28,0,0,0,0,0,230) goto spawn+1

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt