File
- Defined in \Objects\BD_DEAD.txt
Flags
States
Spawn:
TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3)
TNT1 A 0 A_CheckSight(2)
TNT1 A 0 A_Look
GOR3 A 10
goto spawn+1
See:
TNT1 A 0 A_FaceTarget
GOR3 A 10 A_SpawnitemEx("BloodSpill",6,random(13,15),28,0,0,0,0,0,230)
goto spawn+1
Class Hierarchy
Classes defined in \Objects\BD_DEAD.txt
- BD_SmallBloodpool
- BloodSpill
- BD_HeadOnAStick
- HeadFromPole
- BD_HeadsOnAStick
- BD_HangBNoBrain
- BodyNoBrain
- BD_HangNoGuts
- BodyNoGuts
- BD_HangTLookingDown
- TorsoLookingDown
- BD_HangTSkull
- TorsoSkull
- BD_HangTLookingUp
- TorsoLookingUp
- BD_HangTNoBrain
- TorsoNoBrain
- BD_BloodyTwitch
- BD_Meat3
- BD_Meat4
- BD_Meat5
- BD_DeadStick
- BD_LiveStick
- BD_NonsolidTwitch
- BD_NonsolidMeat3
- BD_NonsolidMeat4
- BD_NonsolidMeat5