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BD_Meat4
: Meat4
replaces Meat4
 

File

States

Spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3) TNT1 A 0 A_CheckSight(2) TNT1 A 0 A_SpawnitemEx("BloodSpill",random(-3,3),random(-3,3),random(-2,0),0,0,0,0,0,230) GOR4 A 10 goto spawn+1

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt