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BodyNoBrain
 

File

Flags

Properties

+noblockmap+MOVEWITHSECTOR
alpha1.0
bloodtypeBloodSpatter
bouncefactor0.3
bouncesound"gibs/meatland"
bouncetypeDoom
damage0
deathsound"gibs/splash"
gravity0.6
health99999
height8
mass1
radius16
renderstyleTranslucent
seesound""
translation"0:255=0:255"

States

Spawn: HDD2 ABCD 3 wait Death: HDD2 E 1 A_scream HDD2 E -1 stop

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt