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BD_HeadsOnAStick
: HeadsOnAStick
replaces HeadsOnAStick
 

File

Flags

Properties

mass9999999
painchance230

States

Spawn: TNT1 AAAA 0 NoDelay A_SpawnItemEx("BD_SmallBloodpool", random(-4,4),random(-4,4),0, 0,0,0, 0,0,64) TNT1 A 0 A_GiveInventory("DummyChecker",5) POL2 A 1 wait Spawn1: POL2 B 1 loop Spawn2: POL2 C 1 loop Spawn3: POL2 D 1 loop Spawn4: POL2 E 1 loop Spawn5: TNT1 A 0 TNT1 A 0 A_ChangeFlag("SHOOTABLE",0) TNT1 A 0 A_ChangeFlag("NOPAIN",1) TNT1 A 0 A_ChangeFlag("NOBLOOD",1) POL2 F 1 wait Pain: TNT1 A 0 A_JumpIfInventory("DummyChecker",5,"Head1") TNT1 A 0 A_JumpIfInventory("DummyChecker",4,"Head2") TNT1 A 0 A_JumpIfInventory("DummyChecker",3,"Head3") TNT1 A 0 A_JumpIfInventory("DummyChecker",2,"Head4") TNT1 A 0 A_JumpIfInventory("DummyChecker",1,"Head5") goto Spawn5 //unnecessary though Head1: TNT1 A 0 TNT1 A 0 A_TakeInventory("DummyChecker",1) POL2 B 1 A_SpawnItemEx("HeadFromPole",random(-4,4),random(-4,4),64,random(3,7),0,random(0,5),random(0,360)) goto spawn1 Head2: TNT1 A 0 TNT1 A 0 A_TakeInventory("DummyChecker",1) POL2 C 1 A_SpawnItemEx("HeadFromPole",random(-4,4),random(-4,4),54,random(3,7),0,random(0,5),random(0,360)) goto spawn2 Head3: TNT1 A 0 TNT1 A 0 A_TakeInventory("DummyChecker",1) POL2 D 1 A_SpawnItemEx("HeadFromPole",random(-4,4),random(-4,4),44,random(3,7),0,random(0,5),random(0,360)) goto spawn3 Head4: TNT1 A 0 TNT1 A 0 A_TakeInventory("DummyChecker",1) POL2 E 1 A_SpawnItemEx("HeadFromPole",random(-4,4),random(-4,4),34,random(3,7),0,random(0,5),random(0,360)) goto spawn4 Head5: TNT1 A 0 TNT1 A 0 A_TakeInventory("DummyChecker",1) POL2 F 1 A_SpawnItemEx("HeadFromPole",random(-4,4),random(-4,4),24,random(3,7),0,random(0,5),random(0,360)) goto spawn5

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt