File
- Defined in \Objects\BD_DEAD.txt
Flags
Properties
+nopain | +DONTFALL |
deathheight | 64 |
health | 60 |
mass | 9999999 |
States
Spawn:
TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 AAAA 0 A_SpawnItemEx("BD_SmallBloodpool", random(-4,4),random(-4,4),0, 0,0,0, 0,0,64)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3)
TNT1 A 0 A_CheckSight(2)
TNT1 A 0 A_Look
POl1 A 10
goto spawn+5
Normal:
POl1 A 10
goto spawn+5
See:
TNT1 A 0
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_Jump(80,3)
POl1 A 10 A_SpawnitemEx("BloodSpill",0,random(10,12),30,0,0,0,0,0,230) //blood from the stump
goto spawn+5
TNT1 A 0
POl1 A 10 A_SpawnitemEx("BloodSpill",-15,random(-3,-5),30,0,0,0,0,0,230) // blood from the back falling behind it
goto spawn+5
Death:
POL1 BCDEFGHIJKLMN 5
POL1 N -1
stop
Class Hierarchy
Classes defined in \Objects\BD_DEAD.txt
- BD_SmallBloodpool
- BloodSpill
- BD_HeadOnAStick
- HeadFromPole
- BD_HeadsOnAStick
- BD_HangBNoBrain
- BodyNoBrain
- BD_HangNoGuts
- BodyNoGuts
- BD_HangTLookingDown
- TorsoLookingDown
- BD_HangTSkull
- TorsoSkull
- BD_HangTLookingUp
- TorsoLookingUp
- BD_HangTNoBrain
- TorsoNoBrain
- BD_BloodyTwitch
- BD_Meat3
- BD_Meat4
- BD_Meat5
- BD_DeadStick
- BD_LiveStick
- BD_NonsolidTwitch
- BD_NonsolidMeat3
- BD_NonsolidMeat4
- BD_NonsolidMeat5