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BD_DeadStick
: DeadStick
replaces DeadStick
 

File

Flags

Properties

+nopain+DONTFALL
deathheight64
health60
mass9999999

States

Spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley) TNT1 AAAA 0 A_SpawnItemEx("BD_SmallBloodpool", random(-4,4),random(-4,4),0, 0,0,0, 0,0,64) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3) TNT1 A 0 A_CheckSight(2) TNT1 A 0 A_Look POl1 A 10 goto spawn+5 Normal: POl1 A 10 goto spawn+5 See: TNT1 A 0 TNT1 A 0 A_FaceTarget TNT1 A 0 A_Jump(80,3) POl1 A 10 A_SpawnitemEx("BloodSpill",0,random(10,12),30,0,0,0,0,0,230) //blood from the stump goto spawn+5 TNT1 A 0 POl1 A 10 A_SpawnitemEx("BloodSpill",-15,random(-3,-5),30,0,0,0,0,0,230) // blood from the back falling behind it goto spawn+5 Death: POL1 BCDEFGHIJKLMN 5 POL1 N -1 stop

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt