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BD_BloodyTwitch
: BloodyTwitch
replaces BloodyTwitch
 

File

Flags

Properties

+nopain+DONTFALL
deathheight68
deathsound"shotguy/Death"
health60
mass9999999
painsound"shotguy/pain"

States

Spawn: TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley) TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3) TNT1 A 0 A_CheckSight(2) TNT1 A 0 A_SpawnitemEx("BloodSpill",random(-3,3),random(-3,3),random(-2,0),0,0,0,0,0,230) GOR1 A 12 GOR1 B 10 GOR1 C 12 GOR1 B 10 goto spawn+1 Death: GOR1 A 5 A_scream GOR1 DEF 6 TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3) TNT1 A 0 A_CheckSight(2) TNT1 A 0 A_SpawnitemEx("BloodSpill",random(-3,3),random(-3,3),random(-2,0),0,0,0,0,0,230) GOR1 G 12 goto Death+4

Class Hierarchy

Classes defined in \Objects\BD_DEAD.txt