File
- Defined in \Objects\BD_DEAD.txt
Flags
Properties
+nopain | +DONTFALL |
deathheight | 68 |
deathsound | "shotguy/Death" |
health | 60 |
mass | 9999999 |
painsound | "shotguy/pain" |
States
Spawn:
TNT1 A 0 NoDelay A_SetScale(scalex*randompick(-1,1),scaley)
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3)
TNT1 A 0 A_CheckSight(2)
TNT1 A 0 A_SpawnitemEx("BloodSpill",random(-3,3),random(-3,3),random(-2,0),0,0,0,0,0,230)
GOR1 A 12
GOR1 B 10
GOR1 C 12
GOR1 B 10
goto spawn+1
Death:
GOR1 A 5 A_scream
GOR1 DEF 6
TNT1 A 0 A_JumpIf(GetCVAR("bdoom_blood")==0,3)
TNT1 A 0 A_CheckSight(2)
TNT1 A 0 A_SpawnitemEx("BloodSpill",random(-3,3),random(-3,3),random(-2,0),0,0,0,0,0,230)
GOR1 G 12
goto Death+4
Class Hierarchy
Classes defined in \Objects\BD_DEAD.txt
- BD_SmallBloodpool
- BloodSpill
- BD_HeadOnAStick
- HeadFromPole
- BD_HeadsOnAStick
- BD_HangBNoBrain
- BodyNoBrain
- BD_HangNoGuts
- BodyNoGuts
- BD_HangTLookingDown
- TorsoLookingDown
- BD_HangTSkull
- TorsoSkull
- BD_HangTLookingUp
- TorsoLookingUp
- BD_HangTNoBrain
- TorsoNoBrain
- BD_BloodyTwitch
- BD_Meat3
- BD_Meat4
- BD_Meat5
- BD_DeadStick
- BD_LiveStick
- BD_NonsolidTwitch
- BD_NonsolidMeat3
- BD_NonsolidMeat4
- BD_NonsolidMeat5