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SteamGFXSpawner_Up
 

File

Flags

Properties

//$categoryGS2_GFX
height2
mass0
radius1

States

Spawn: TNT1 A 0 TNT1 A 0 A_Jump(32,"SpawnNothing") TNT1 A 1 A_SpawnItemEx("SteamGFX", 0, 0, 1, (0.1)*Random(0, 4), 0, (0.1)*Random(35, 40), Random(0, 360), 128) Loop SpawnNothing: TNT1 A 1 Goto Spawn

Class Hierarchy

Classes defined in \DEC_GFX