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FogCloud_Generator
 

File

Flags

Properties

height1
radius1

States

Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(ARGS[0]!=0,"MaperInput") TNT1 A 0 A_Jump(128,1,2) TNT1 A 0 A_SpawnItemEx ("FogCloud_V1", random(random(-96, 96), random(-64, 64)), 0, random(0, random(32, 48)), 0, 0, 0, Random(0, 360), 129) TNT1 A 0 A_SpawnItemEx ("FogCloud_V2", random(random(-96, 96), random(-64, 64)), 0, random(0, random(32, 48)), 0, 0, 0, Random(0, 360), 129) TNT1 A 0 A_SpawnItemEx ("FogCloud_V3", random(random(-96, 96), random(-64, 64)), 0, random(0, random(32, 48)), 0, 0, 0, Random(0, 360), 129) stop MaperInput: TNT1 A 0 A_Jump(128,1,2) TNT1 A 0 A_SpawnItemEx ("FogCloud_V1", random(-ARGS[0],ARGS[0]), 0, random(0, random(32, 48)), 0, 0, 0, Random(0, 360), 129) TNT1 A 0 A_SpawnItemEx ("FogCloud_V2", random(-ARGS[0],ARGS[0]), 0, random(0, random(32, 48)), 0, 0, 0, Random(0, 360), 129) TNT1 A 0 A_SpawnItemEx ("FogCloud_V3", random(-ARGS[0],ARGS[0]), 0, random(0, random(32, 48)), 0, 0, 0, Random(0, 360), 129) stop

Class Hierarchy

Classes defined in \DEC_GFX