File
- Defined in \DEC_GFX
Flags
Properties
height | 1 |
radius | 1 |
States
Spawn:
TNT1 A 0
//TNT1 A 0 A_CheckSight("Unsighted") Enable this if you get bad performance
TNT1 A 0 A_JumpIf(Args[2] > 0, "Circle")
TNT1 A 8 A_SpawnItemEx ("SnowParticle", Random(-Args[0], -Args[0]), Random(-Args[0], -Args[0]), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 128, Args[1])
Loop
Circle:
TNT1 A 8 A_SpawnItemEx ("SnowParticle", Random(-Args[0], -Args[0]), 0, 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), Random(0, 360), 128, Args[1])
Loop
Unsighted:
TNT1 A 1
Goto Spawn
Class Hierarchy
Classes defined in \DEC_GFX
- FireflySpawner
- Firefly
- FireflyTrail
- BlueFireflySpawner
- FireflyBlue
- FireflyTrailBlue
- RedFireflySpawner
- FireflyRed
- FireflyTrailRed
- BaseStar
- WhiteSparkleSpawner
- BlueSparkleSpawner
- GreenSparkleSpawner
- RedSparkleSpawner
- OrangeSparkleSpawner
- PurpleSparkleSpawner
- FogCloud_Generator
- FogCloud_V1
- FogCloud_V2
- FogCloud_V3
- FloorFogCloud_Generator
- FloorFogCloud_V1
- FloorFogCloud_V2
- SnowParticle
- SnowSpawner
- NewBlood
- GSBloodPiece
- CoalSmokeSpawner
- CoalSmokeGFX
- SteamGFXSpawner
- SteamGFXSpawner_Up
- SteamGFX
- SnowSpawnerWorldMap