<
 
NewBlood
: Blood
replaces Blood
 

File

Flags

Properties

gravity0.5
mass5

States

Spawn: GBLD A 2 A_SpawnItemEx ("GSBloodPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, SXF_TRANSFERTRANSLATION) GBLD B 2 A_SpawnItemEx ("GSBloodPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, SXF_TRANSFERTRANSLATION) GBLD C 2 A_SpawnItemEx ("GSBloodPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, SXF_TRANSFERTRANSLATION) GBLD D 2 A_SpawnItemEx ("GSBloodPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, SXF_TRANSFERTRANSLATION) GBLD E 2 A_SpawnItemEx ("GSBloodPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, SXF_TRANSFERTRANSLATION) TNT1 AAAAAA 0 A_SpawnItemEx ("GSBloodPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, SXF_TRANSFERTRANSLATION) TNT1 AAAAAA 0 A_SpawnItemEx ("GSBloodPiece", -2, random (0, -8), random (-4, 4), 0, random (-3, 3), random (-3, 3), 0, SXF_TRANSFERTRANSLATION) Stop

Class Hierarchy

Classes defined in \DEC_GFX