File
- Defined in \DEC_GFX
Flags
Properties
//$category | GS2_GFX |
height | 2 |
mass | 0 |
radius | 1 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_Jump(32,"SpawnNothing")
TNT1 A 1 A_SpawnItemEx("SteamGFX", 0, 0, 0, (0.1)*Random(35, 40), 0, (0.1)*Random(-5, 5), Random(-8, 8), 128)
Loop
SpawnNothing:
TNT1 A 1
Goto Spawn
Class Hierarchy
Classes defined in \DEC_GFX
- FireflySpawner
- Firefly
- FireflyTrail
- BlueFireflySpawner
- FireflyBlue
- FireflyTrailBlue
- RedFireflySpawner
- FireflyRed
- FireflyTrailRed
- BaseStar
- WhiteSparkleSpawner
- BlueSparkleSpawner
- GreenSparkleSpawner
- RedSparkleSpawner
- OrangeSparkleSpawner
- PurpleSparkleSpawner
- FogCloud_Generator
- FogCloud_V1
- FogCloud_V2
- FogCloud_V3
- FloorFogCloud_Generator
- FloorFogCloud_V1
- FloorFogCloud_V2
- SnowParticle
- SnowSpawner
- NewBlood
- GSBloodPiece
- CoalSmokeSpawner
- CoalSmokeGFX
- SteamGFXSpawner
- SteamGFXSpawner_Up
- SteamGFX
- SnowSpawnerWorldMap