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SnowSpawner
 

File

Flags

Properties

height1
radius1

States

Spawn: TNT1 A 0 TNT1 A 1 A_LookEx(LOF_NOSOUNDCHECK) Loop See: TNT1 A 0 A_JumpIfCloser(4096, "SpawnWork", 1) //TNT1 A 0 A_CheckSight("Unsighted") //Enable this if you get bad performance TNT1 A 1 Loop SpawnWork: TNT1 A 0 A_JumpIf(Args[2] > 0, "Circle") TNT1 A 8 A_SpawnItemEx ("SnowParticle", Random(-Args[0], -Args[0]), Random(-Args[0], -Args[0]), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 128, Args[1]) Goto Spawn Circle: TNT1 A 8 A_SpawnItemEx ("SnowParticle", Random(-Args[0], -Args[0]), 0, 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), Random(0, 360), 128, Args[1]) Goto Spawn Unsighted: TNT1 A 1 Goto Spawn

Class Hierarchy

Classes defined in \DEC_GFX