File
- Defined in \DEC_GFX
Flags
Properties
alpha | 0 |
damage | 0 |
height | 1 |
radius | 1 |
renderstyle | "Translucent" |
scale | 0.6 |
States
Spawn:
TNT1 A 0
TNT1 A 0 A_Jump(32, "SpawnFlake")
TNT1 A 0 A_SetScale(frandom(0.3, 0.6))
SNOW AAAAAAA 2 A_FadeIn(0.1)
SNOW A 3
goto Spawn+9
SpawnFlake:
TNT1 A 0
TNT1 A 0 A_Jump(128, "SpawnFlake2")
TNT1 A 0 A_SetScale(frandom(0.3, 0.4))
SNOW BBBBBBB 2 A_FadeIn(0.1)
SNOW B 3
goto SpawnFlake+9
SpawnFlake2:
TNT1 A 0
TNT1 A 0 A_SetScale(frandom(0.3, 0.4))
SNOW CCCCCCC 2 A_FadeIn(0.1)
SNOW C 3
goto SpawnFlake2+9
Death:
SNOW A 1 A_FadeOut(0.2)
Loop
Class Hierarchy
Classes defined in \DEC_GFX
- FireflySpawner
- Firefly
- FireflyTrail
- BlueFireflySpawner
- FireflyBlue
- FireflyTrailBlue
- RedFireflySpawner
- FireflyRed
- FireflyTrailRed
- BaseStar
- WhiteSparkleSpawner
- BlueSparkleSpawner
- GreenSparkleSpawner
- RedSparkleSpawner
- OrangeSparkleSpawner
- PurpleSparkleSpawner
- FogCloud_Generator
- FogCloud_V1
- FogCloud_V2
- FogCloud_V3
- FloorFogCloud_Generator
- FloorFogCloud_V1
- FloorFogCloud_V2
- SnowParticle
- SnowSpawner
- NewBlood
- GSBloodPiece
- CoalSmokeSpawner
- CoalSmokeGFX
- SteamGFXSpawner
- SteamGFXSpawner_Up
- SteamGFX
- SnowSpawnerWorldMap