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SnowParticle
 

File

Flags

Properties

alpha0
damage0
height1
radius1
renderstyle"Translucent"
scale0.6

States

Spawn: TNT1 A 0 TNT1 A 0 A_Jump(32, "SpawnFlake") TNT1 A 0 A_SetScale(frandom(0.3, 0.6)) SNOW AAAAAAA 2 A_FadeIn(0.1) SNOW A 3 goto Spawn+9 SpawnFlake: TNT1 A 0 TNT1 A 0 A_Jump(128, "SpawnFlake2") TNT1 A 0 A_SetScale(frandom(0.3, 0.4)) SNOW BBBBBBB 2 A_FadeIn(0.1) SNOW B 3 goto SpawnFlake+9 SpawnFlake2: TNT1 A 0 TNT1 A 0 A_SetScale(frandom(0.3, 0.4)) SNOW CCCCCCC 2 A_FadeIn(0.1) SNOW C 3 goto SpawnFlake2+9 Death: SNOW A 1 A_FadeOut(0.2) Loop

Class Hierarchy

Classes defined in \DEC_GFX