File
- Defined in \DOOMENEM
States
Spawn:
TNT1 A 0 A_JumpIf(CallACS("isplayerdead", 0, 0, 0) == 0, "Meme")
Spawn2:
SKEL AB 10 A_Look
Loop
Meme:
TNT1 A 0 A_Jump (254, "Spawn2")
MemeStart:
TNT1 A 0 A_Playsound ("skeleton/sight")
SKEL X 5 A_Look
TNT1 A 0 A_Playsound ("skeleton/sight")
SKEL Y 5 A_Look
Loop
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 2000)
TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
SKEL LM 7
SKEL N 7 A_Scream
SKEL O 7 A_NoBlocking
SKEL P 7
SKEL Q -1
Stop