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RevenantNew
: Revenant
replaces Revenant
 

File

States

Spawn: TNT1 A 0 A_JumpIf(CallACS("isplayerdead", 0, 0, 0) == 0, "Meme") Spawn2: SKEL AB 10 A_Look Loop Meme: TNT1 A 0 A_Jump (254, "Spawn2") MemeStart: TNT1 A 0 A_Playsound ("skeleton/sight") SKEL X 5 A_Look TNT1 A 0 A_Playsound ("skeleton/sight") SKEL Y 5 A_Look Loop Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 2000) TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) SKEL LM 7 SKEL N 7 A_Scream SKEL O 7 A_NoBlocking SKEL P 7 SKEL Q -1 Stop

Class Hierarchy

Classes defined in \DOOMENEM