File
- Defined in \DOOMENEM
Properties
bloodcolor | Green |
States
Missile:
TNT1 A 0 A_JumpIfCloser(1536, "YesMissile")
Goto See
YesMissile:
BOSS EF 8 A_FaceTarget
BOSS G 8 A_BruisAttack
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 2000)
TNT1 AAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
BOSS I 8
BOSS J 8 A_Scream
BOSS K 8
BOSS L 8 A_NoBlocking
BOSS MN 8
BOSS O -1 A_BossDeath
Stop