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BaronOfHellNew
: BaronOfHell
replaces BaronOfHell
 

File

Properties

bloodcolorGreen

States

Missile: TNT1 A 0 A_JumpIfCloser(1536, "YesMissile") Goto See YesMissile: BOSS EF 8 A_FaceTarget BOSS G 8 A_BruisAttack Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 2000) TNT1 AAAAAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) BOSS I 8 BOSS J 8 A_Scream BOSS K 8 BOSS L 8 A_NoBlocking BOSS MN 8 BOSS O -1 A_BossDeath Stop

Class Hierarchy

Classes defined in \DOOMENEM