File
- Defined in \DOOMENEM
Properties
bloodcolor | Green |
States
Missile:
TNT1 A 0 A_JumpIfCloser(1536, "YesMissile")
Goto See
YesMissile:
BOS2 EF 8 A_FaceTarget
BOS2 G 8 A_BruisAttack
Goto See
Death:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal")
TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1)
DeathNormal:
TNT1 A 0 A_GiveToTarget("ScoreItem", 1000)
TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360))
BOS2 I 8
BOS2 J 8 A_Scream
BOS2 K 8
BOS2 L 8 A_NoBlocking
BOS2 MN 8
BOS2 O -1
Stop