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HellKnightNew
: Hellknight
replaces Hellknight
 

File

Properties

bloodcolorGreen

States

Missile: TNT1 A 0 A_JumpIfCloser(1536, "YesMissile") Goto See YesMissile: BOS2 EF 8 A_FaceTarget BOS2 G 8 A_BruisAttack Goto See Death: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "DeathNormal") TNT1 A 0 A_SpawnItemEx ("1000_Score", 0, 0, 32, 0, 0, 1) DeathNormal: TNT1 A 0 A_GiveToTarget("ScoreItem", 1000) TNT1 AAA 0 A_SpawnItemEx("Coin_disappear", 0, 0, random (8, 40), random (2, 3), 0, random (4, 6), random(0, 360)) BOS2 I 8 BOS2 J 8 A_Scream BOS2 K 8 BOS2 L 8 A_NoBlocking BOS2 MN 8 BOS2 O -1 Stop

Class Hierarchy

Classes defined in \DOOMENEM