File
- Defined in \DEC_VIP
Flags
Properties
alpha | 0.6 |
mass | 5 |
renderstyle | Add |
States
Spawn:
GSPF A 2 Bright
GSPF B 2 Bright
TNT1 A 0 A_SpawnItemEx("smokebullet")
GSPF CD 1 Bright
TNT1 AAAAA 0 A_SpawnItemEx ("GSBulletPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, 160)
TNT1 AAAAA 0 A_SpawnItemEx ("GSBulletPiece", -2, random (0, -8), random (-4, 4), 0, random (-3, 3), random (-3, 3), 0, 160)
Stop
Melee:
TNT1 A 0
Stop
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox