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GSBulletPuff
: BulletPuff
replaces BulletPuff
 

File

Flags

Properties

alpha0.6
mass5
renderstyleAdd

States

Spawn: GSPF A 2 Bright GSPF B 2 Bright TNT1 A 0 A_SpawnItemEx("smokebullet") GSPF CD 1 Bright TNT1 AAAAA 0 A_SpawnItemEx ("GSBulletPiece", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, 160) TNT1 AAAAA 0 A_SpawnItemEx ("GSBulletPiece", -2, random (0, -8), random (-4, 4), 0, random (-3, 3), random (-3, 3), 0, 160) Stop Melee: TNT1 A 0 Stop

Class Hierarchy

Classes defined in \DEC_VIP