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Flagpole_Mid
: SwitchingDecoration
 

File

Flags

Properties

//$categoryCheckpoint
activationTHINGSPEC_Activate
height86
radius16

States

Spawn: CHEK ABCDEF 4 Loop Active: TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "ActiveNormal") TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1) ActiveNormal: TNT1 A 0 A_giveinventory("ScoreItem", 2000, AAPTR_PLAYER1) TNT1 A 0 A_ChangeFlag("SOLID", FALSE) TNT1 A 0 A_PlaySound("DSCPOINT") TNT1 A 0 A_GiveInventory("checkpointarmor", 1, AAPTR_PLAYER1) TNT1 A 0 ACS_NamedExecuteWithResult("checkpointflag", 0, 0, 0) End: CHEK GHIJKL 4 Loop

Class Hierarchy

Classes defined in \DEC_VIP