File
- Defined in \DEC_VIP
Flags
Properties
//$category | Checkpoint |
activation | THINGSPEC_Activate |
height | 86 |
radius | 16 |
States
Spawn:
CHEK ABCDEF 4
Loop
Active:
TNT1 A 0 A_JumpIf(CallACS("DisScore")==1, "ActiveNormal")
TNT1 A 0 A_SpawnItemEx ("2000_Score", 0, 0, 32, 0, 0, 1)
ActiveNormal:
TNT1 A 0 A_giveinventory("ScoreItem", 2000, AAPTR_PLAYER1)
TNT1 A 0 A_ChangeFlag("SOLID", FALSE)
TNT1 A 0 A_PlaySound("DSCPOINT")
TNT1 A 0 A_GiveInventory("checkpointarmor", 1, AAPTR_PLAYER1)
TNT1 A 0 ACS_NamedExecuteWithResult("checkpointflag", 0, 0, 0)
End:
CHEK GHIJKL 4
Loop
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox