File
- Defined in \DEC_VIP
Flags
- +CANPASS
- +CANTSEEK
- +EXTREMEDEATH
- +LOOKALLAROUND
- +NOBLOOD
- +NODAMAGE
- +NOGRAVITY
- +NOICEDEATH
- +NOTARGET
- +NOTAUTOAIMED
- +NOTIMEFREEZE
- +PIERCEARMOR
- +QUICKTORETALIATE
- +SHOOTABLE
- +SOLID
- +THRUSPECIES
Properties
//$category | DynamicProps |
height | 128 |
mass | 999999999999999 |
radius | 32 |
tag | "Blood Slicer" |
States
Spawn:
SLIC ABCDEFGH 2 A_Look
Goto See
See:
SLIC ABCDEFGH 2 A_Chase
Goto Missile
Missile:
SLIC ABCDEFGH 2 A_spawnitemEX("BloodSlicerHitbox", 0, 0, 0)//A_Explode(5,48,1,1,48,0,0)
Goto See
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox