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FireShooter_Floor_Burst_Alt
 

File

Flags

Properties

//$categoryMonsters
height11
mass10000000
obituary"%o tried to dodge some rockets"
radius11
speed0

States

Spawn: TNT1 A 0 TNT1 A 128 TNT1 A 0 A_playsound ("BOWSFR1", 0, 1, 0, 2) TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 Goto Loopstate Loopstate: TNT1 A 0 TNT1 A 64 TNT1 A 0 A_playsound ("BOWSFR1", 0, 1, 0, 2) TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 TNT1 A 0 A_SpawnItemEx("Fireshooter_Up",0,0) TNT1 A 4 Loop

Class Hierarchy

Classes defined in \DEC_VIP