File
- Defined in \DEC_VIP
Flags
Properties
damage | 4 |
damagetype | GSFire |
deathsound | "" |
decal | RevenantScorch |
height | 6 |
obituary | "%o got melted." |
radius | 4 |
scale | 0.5 |
seesound | "" |
States
Spawn:
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
EYES AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-1, 1), random (-1, 1), 0, 160)
LVBL AA 0 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
TNT1 A 0 ThrustThingZ(0, 64, 0, 0)
TNT1 A 1 Bright A_SpawnItemEx("LavaBallTrail", Random(-2, 2), Random(-2, 2), Random(-2, 2), 0, 0, 0, 0, 128)
Goto Death
Disappear:
TNT1 A 1
Stop
Death:
TNT1 A 0 A_AlertMonsters
//TNT1 A 0 A_PlaySound ("GSFIREX",60)
TNT1 A 0 A_SpawnItem("LavaExplosion")
LVBL D 0 Bright A_ChangeFlag("NoGravity", 1)
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-2, 2), random (-2, 2), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-3, 3), random (-3, 3), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-4, 4), random (-4, 4), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-7, 7), random (-7, 7), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-8, 8), random (-8, 8), 0, 160)
TNT1 A 1 A_Stop
TNT1 AAAAA 0 A_SpawnItemEx ("Lava_Ball_GFX", -2, random (0, -8), random (-4, 4), 0, random (-9, 9), random (-9, 9), 0, 160)
stop
Stop
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox