File
- Defined in \DEC_VIP
Flags
Properties
alpha | 0.6 |
height | 2 |
radius | 2 |
renderstyle | Add |
scale | 0.5 |
States
Spawn:
TNT1 A 0
BulletDisappear:
GSPF E 2 Bright
GSPF E 1 Bright A_SetTranslucent(0.8)
GSPF E 1 Bright A_SetTranslucent(0.6)
GSPF E 1 Bright A_SetTranslucent(0.4)
GSPF E 1 Bright A_SetTranslucent(0.2)
TNT1 A 0
stop
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox