File
- Defined in \DEC_VIP
Flags
- -CANBOUNCEWATER
- +CLIENTSIDEONLY
- -DONTSPLASH
- -DROPOFF
- +FLOORCLIP
- +FORCEXYBILLBOARD
- +GHOST
- +MISSILE
- +MOVEWITHSECTOR
- +NOBLOCKMAP
- +NOTDMATCH
- +NOTELEPORT
- +WINDTHRUST
Properties
- | NOGRAVITY |
height | 3 |
mass | 90 |
radius | 3 |
seesound | "" |
speed | 9 |
States
Spawn:
TNT1 A 0 A_Jump (127, "Spawn2", "Spawn3", "Spawn4")
DBLK A 1
Loop
Spawn2:
DBLK B 1
Loop
Spawn3:
DBLK C 1
Loop
Spawn4:
DBLK D 1
Loop
Death:
TNT1 A 0
stop
Class Hierarchy
Classes defined in \DEC_VIP
- 100_Score
- 200_Score
- 400_Score
- 500_Score
- 800_Score
- 1000_Score
- 2000_Score
- 4000_Score
- 5000_Score
- 8000_Score
- Token_HudEnabler
- PurpleTeleportFog
- GSBulletPuff
- GSWimpyBulletPuff
- smokebullet
- GSBulletPiece
- PushBlock_1
- Spiketrap1
- SpikeHitbox
- FireShooter_Floor
- FireShooter_Floor_Burst
- FireShooter_Floor_Alt
- FireShooter_Floor_Burst_Alt
- Fireshooter_Up
- Fireshooter_Up_Hires
- CathedralBell
- DestroyableBlock_1
- BlockDebris
- DestroyableBlock_2
- BlockDebris2
- SpiketrapNotMoving
- Flagpole_Mid
- checkpointarmor
- SwitchBlock_Red
- SwitchBlock_Yellow
- SwitchBlock_Blue
- StandBlock_Grey
- PushBlock_2
- GhostBlock
- GhostBlockAlt
- BloodSlicer
- BloodSlicerHitbox